9A0-039 Exam

Adobe After Effects 6.0 Professional ACE Exam

  • Exam Number/Code : 9A0-039
  • Exam Name : Adobe After Effects 6.0 Professional ACE Exam
  • Questions and Answers : 110 Q&As
  • Update Time: 2011-10-24
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  • PDF (Printable Version) Price: $15.00
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Exam : Adobe 9A0-039
Title : Adobe After Effects 6.0 Professional ACE Exam


1. You want to move a camera along a single axis without moving the Point of Interest. What should you do?
A. hold down the Shift key while dragging the axis
B. hold down the Alt (Windows) or Option (Mac OS) key while dragging the axis
C. hold down the Ctrl (Windows) or Command (Mac OS) key while dragging the axis
D. hold down the Alt (Windows) + Shift key (Windows) or Option + Shift key (Mac OS) key while dragging the axis
Answer: C

2. Which statement describes how 3D layers are rendered?
A. 3D layers render layer orientation properties first.
B. 3D layers are rendered according to their z depth value.
C. 3D layers are rendered according to their timeline stacking order.
D. 3D layers are rendered according to the Composition Settings > Rendering Plug-In setting.
Answer: B

3. You have placed an effect on a 3D layer that has Continuously Rasterize enabled. The layer will NOT show the effect when casting shadows. What should you do?
A. choose Layer > Pre-compose
B. choose Layer > Preserve Transparency
C. choose Effect > 3D Channel > Depth Matte
D. choose Effect > 3D Channel > 3D Channel Extract
Answer: A

4. You want to create a light that can be animated along 3D axes but will still keep focus on a specific scene location while animating.
What should you do?
A. choose Light Settings dialog > Light Type: Spot
B. choose Light Settings dialog > Light Type: Parallel
C. choose Layer > Transform >Auto-Orient > Orient Along Path
D. choose Layer > Transform > Auto-Orient > Orient Towards Point of Interest
Answer: D

5. Which statement about using After Effects OpenGL previewing is true?
A. Layers are limited to 2,000 by 2,000 pixels.
B. OpenGL supports all After Effects blending modes.
C. OpenGL previews are created by using Adaptive Resolution previewing.
D. OpenGL previews are limited only by the amount of installed RAM on the system.
Answer: A

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